Reserved for Stanislav Costiuc

50% off the $29 audit or $99 Fix-It Kit. Use at checkout:

STANISLAVCOS50

⚡ This is your brand? Claim your page FREE and bring it to life on AI search.

Stanislav Costiuc

Stanislav Costiuc

Unclaimed

AEO Score: 4/10

Monitoring for AI engine activity

In the Engagemii AEO index

stanislavcostiuc.com

Share

What this score means

Your AEO score measures whether AI search engines (ChatGPT, Claude, Perplexity, Gemini) can actually read your site and cite it in answers. Two-thirds of websites are invisible to them. Stanislav Costiuc just got measured.

4/10 means Stanislav Costiuc is borderline visible. AI bots can crawl your site but your structured-data signals are thin. You are at risk of being skipped when buyers ask AI for a recommendation.

About Stanislav Costiuc

Stanislav Costiuc

Key Topics

Stanislav Costiuc
SITE SEVERLY OUT OF DATE, DIDN’T UPDATE SINCE 2016, WILL TRY TO UPDATE THIS YEAR STANISLAV COSTIUC Current Position: Senior Game Designer at Ubisoft Education: Vancouver Film School Game Design Program E-mail: [email protected] Twitter: @farlander1991 LinkedIn TRIALS OF THE BLOOD DRAGON (PC/X1/PS4) Ubisoft (Kiev, Ukraine) Jun. 2015 – Jul. 2016 Game Designer. Responsible for design of the following features: – Meta-Game; – Player Hub; – Inner Beast; – Enemy AI; – Ubisoft Club Integration; – Design support for other game’s features. TRIALS FUSION (PC/X360/X1/PS4) Ubisoft (Kiev, Ukraine) Jan. 2015 – Nov. 2015 Game Designer. Responsible for design of post-launch features for the game, including: – New garage store with added virtual currency; – Community dashboards; – Multiplayer seasons; – Spectator mode updates; – Cross-platform track sharing; – And other smaller features. JUICY LAND (FACEBOOK/MOBILE) Peak Games (Chisinau, Moldova) Sep. 2013 – Nov. 2014 Previously known as Berry Rush. Game Designer. Responsible for design of game core mechanics. Level Designer. Created 80+ levels for the game. LOST JEWELS (FACEBOOK/MOBILE) Peak Games (Chisinau, Moldova) Oct. 2014 – Nov. 2014 Level Design Team Lead. Mentoring of a team focused on quickly and efficiently redesigning the existing 460 levels of this social/mobile match-3 game, to increase player enjoyment, retention and monetization. LOST BUBBLE (FACEBOOK/MOBILE) Peak Games (Chisinau, Moldova) Oct. 2014 – Oct. 2014 Bonus Location Level Designer. Participated in making, playtesting and providing feedback for this bubble shooter’s bonus location levels. BUBBLE FAIRYLAND (FACEBOOK/MOBILE) Peak Games (Chisinau, Moldova) Apr. 2013 – Sep. 2013 Level Designer. Responsible for refactoring of the old existing levels and creating new ones. ORIGIN (PC) Electronic Arts Canada / VMC Game Labs (Burnaby, Canada) Aug. 2012 – Mar. 2013 Embedded Quality Analyst for Origin in Platform and Publishing teams. Responsibilities include: – Working together with Software Engineers to ensure positive user experience. – Writing and performing test plans for new features. – Coordinating feature testing with teams in Asia and Europe. ZOMBIE-KIRI (FACEBOOK) Vancouver Film School (Vancouver, Canada) Aug. 2011 – Jan. 2012 Zombie-Kiri is a social action game for Facebook in which you fight zombies as a Ninja on a Hover-Blade. Lead Mechanics Designer. Responsible for core gameplay systems, balance, documentation. 2D Pixel Artist. Created characters, animations and user interface. Programmer (ActionScript 3). Implemented UI and several game systems. MONKEY ISLAND 2: LECHUCK’S REVENGE SPECIAL EDITION RUSSIAN TRANSLATION (PC) ENPY.net (Beltsy, Moldova, Remote Work) Jul. 2010 – Feb. 2011 Russian translation pack for Monkey Island 2: LeChuck’s Revenge Special Edition. Translator. Translated parts of the English text. 2D Artist. Created the Russian version of the font and of the game logo. THE SECRET OF MONKEY ISLAND SPECIAL EDITION RUSSIAN TRANSLATION (PC) ENPY.net (Beltsy, Moldova, Remote Work) Aug. 2009 – Jul. 2010 Russian translation pack for The Secret of Monkey Island: Special Edition. Project Lead. Coordinated a core team of 10 people and several on/off collaborators. Lead 2D Artist. Created the Russian version of the font and of every English art asset. Translation Editor. Did three passes of the 4000 lines of text to ensure quality of the translation. EVIL ISLANDS: SPRING ON JIGRAN (CANCELLED) GipatGroup (Beltsy, Moldova, Remote Work) Oct. 2004 – Nov. 2007 Scripter. Responsible for designing, implementing, and testing non-interactive scripted world events, dialogues, playable quests. Narrative Designer. Co-wrote the game’s story, mission structure and most of the dialogues.

Details

Industry: Media & Entertainment

stanislavcostiuc.com

AI Visibility Breakdown

1

Structured Data

5

Content Structure

6

Entity Clarity

2

E-E-A-T Signals

7

Technical AEO

4

AI Discoverability

Is this your brand?

Claim free. You'll see:

Your full 6-category score breakdown

Exact fixes: robots.txt, schema, llms.txt

AI bot crawls from ChatGPT, Claude, Perplexity, Gemini

Personal 50% off code at checkout

Already have an account? Sign in

Picked for Stanislav Costiuc: How-To

How to Get Your Brand Cited by ChatGPT, Gemini, and Claude: The Complete AEO Guide

The search landscape has fundamentally shifted. While Google still dominates, millions of users now ask questions to ChatGPT, Gemini, and Claude instead of typing into a search bar.

Continue reading in your free Engagemii portal

Free signup unlocks the full article plus your personalized AEO fix list for Stanislav Costiuc.

Source & Attribution

Scored by Engagemii on June 30, 2026. Methodology: engagemii.com/aeo/methodology

Source URL: https://engagemii.com/aeo/brands/stanislavcostiuc

Cite this score: Engagemii (2026). "AEO Score for Stanislav Costiuc." Retrieved from https://engagemii.com/aeo/brands/stanislavcostiuc

Licensed under CC BY 4.0. You may reuse this data with attribution: a visible link to engagemii.com.

Powered by Engagemii - AI Brand Discovery and AEO Platform